Space Economic Simulation, Draft of Some Game Mechanics

  • Faster transit times to Mars is inefficient, but conserves biological necessities, also reduces radiation, and also has psychological benefits
  • Docking in Mars orbit compares favorably to landing your transfer ship, and this would create a specialized niche for a fleet of surface-to-orbit propellant ferries

Gaming Components Breakdown

Materials

Assets

People

  • Robots: like telescopes, need data links, but otherwise no consumables, unless these are station attachments that need power links, etc
  • Astronauts: what we have today, we know exactly how much food, water, and other stuff they need from ISS published data
  • Fanatics: there is a group of people, less skilled than Astronauts, but willing to die for the cause of colonization
  • Settlers
  • Casuals

Locations

User Decision Order

 by the author.

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Obligatory analytical writing, online participation account for Medium. Engineering, software, books, space, constant daydreaming.

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Alan

Alan

Obligatory analytical writing, online participation account for Medium. Engineering, software, books, space, constant daydreaming.

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